Полезная литература краснодеревщика

Автор: tangsidoubt от 03.08.2017, 16:29, посмотрело: 332

This can be a particular issue in game or drawing apps, where the visual feedback might conflict with or obscure critical UI. A command bar at the top of the Maps app.

Полезная литература краснодеревщика

Core Recommendations Try to remain as close to the original control template as possible, for optimal control and application performance. Try not to dramatically customize the visual feedback behaviors of the built-in Windows gestures, as this can create an inconsistent and confusing user experience.

Полезная литература краснодеревщика

For example, your app should clearly indicate the location of a tap to let a user know if they missed their target, how much they missed it by, and what adjustments they must make. A command bar at the top of the Maps app.

Полезная литература краснодеревщика

Here are some ways to provide feedback in your app. A command bar at the top of the Maps app.

Полезная литература краснодеревщика

Keep the UI clean and uncluttered by not showing visual feedback unless you are adding value that is not available elsewhere. For a complete list, see Controls and UI elements Place commands on the right surface You can place command elements on a number of surfaces in your app, including the app canvas or special command containers, such as command bars, menus, dialogs, and flyouts. Menus and context menus display a list of commands or options when the user requests them.

Полезная литература краснодеревщика

Core Recommendations Try to remain as close to the original control template as possible, for optimal control and application performance. A context menu appears when users right-click in the Maps app.

Полезная литература краснодеревщика

Command bars help organize commands and make them easy to access. For example, your app should clearly indicate the location of a tap to let a user know if they missed their target, how much they missed it by, and what adjustments they must make. This can be a particular issue in game or drawing apps, where the visual feedback might conflict with or obscure critical UI.

Полезная литература краснодеревщика

If customizing feedback UI, ensure you provide feedback that supports, and is suitable for, all input modes. Context menus can provide shortcuts to commonly-used actions and provide access to secondary commands that are only relevant in certain contexts, such as clipboard or custom commands.

Полезная литература краснодеревщика

Menus and context menus display a list of commands or options when the user requests them. Core Recommendations Try to remain as close to the original control template as possible, for optimal control and application performance. For more info, see ShowGestureFeedback.

Полезная литература краснодеревщика

For a complete list, see Controls and UI elements Place commands on the right surface You can place command elements on a number of surfaces in your app, including the app canvas or special command containers, such as command bars, menus, dialogs, and flyouts. Surface Example App canvas content area If a command is constantly needed for users to complete core scenarios, put it on the canvas. Keep the UI clean and uncluttered by not showing visual feedback unless you are adding value that is not available elsewhere.

Полезная литература краснодеревщика

Keep the UI clean and uncluttered by not showing visual feedback unless you are adding value that is not available elsewhere. Additional usage guidance Contact visualizations are especially critical for touch interactions that require accuracy and precision.

Полезная литература краснодеревщика

However, choose the commands you put on the canvas carefully. This can be a particular issue in game or drawing apps, where the visual feedback might conflict with or obscure critical UI.

Полезная литература краснодеревщика

Here are some examples of built-in contact visualizations in Windows. Command bars can be placed at the top of the screen, at the bottom of the screen, or at both the top and bottom of the screen. For example, the built-in feedback for a mouse usually involves moving and changing the cursor, while touch and pen require contact visualizations, and keyboard input and navigation uses focus rectangles and highlighting.


Раздел: Психология

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8 августа 2017 г. 13:46:48

Константин

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Буду знать, большое спасибо за объяснение.

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12 августа 2017 г. 17:37:58

pioschoolbaten

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Мне кажется идея в этой статье раскрыта не до конца. Автор, может что-то добавишь к этому ?

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17 августа 2017 г. 13:30:53

gardpanodiff

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Просто улёт!!!!!!!!!!!!!!

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